Top 10k strings from Arcade Creator (1986)(Argus Press Software).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Utilities & Educational / Sinclair ZX Spectrum - Utilities & Educational - [TZX] (TOSEC-v2007-01-01) /

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   3 _`abcdefghijklmnopqrs
   3 ],$#)$#+%4$
   3 The Store She
   3 The Greenhous
   3 Sticky Hone
   3 Picking Apple
   3 May Blosso
   3 JKLMNOPQRSTUVWXYZ[\]^
   3 Gnome Sweet Gnom
   3 Brian's Lettuce
   3 Ants' Attac
   3 56789:;<=>?@ABCDEFGHI
   3  !"#$%&'()*+,-./01234
   2 xxxxxxxxxxxxxx
   2 xxxxxxxxxxxx
   2 w#6"##~+w++#5~#5 
   2 _`DdjlDRU`DdjlDu
   2 WHITE/BORD
   2 UP/DOWN ALTERS VALUE, +FIRE=FAST
   2 UP OR DOWN TO SELECT FILE       
   2 START  END   STEP
   2 SOUND TYPE
   2 S$(F)="0":
   2 R:RUN SOUND       Q:STOP SOUND  
   2 R: ROTATE  M: MIRROR  I: INVERT
   2 P:PUT IN FILE   G:GET FROM FILE
   2 JOYSTICK OR CURSOR KEYS, TO MOVE
   2 JOYSTICK OR CURSOR KEYS TO MOVE
   2 JOYSTICK OR CURSOR KEYS  TO MOVE
   2 G:GET FROM FILE   P:PUT IN FILE 
   2 G$(F)=A$(F):
   2 DE_`DhbrphDu
   2 CS_GNOME  
   2 ;"[5]: RETURN TO MENU"
   2 ;"[4]: COMPLETE SET";
   2 ;"[3]: SPRITE";
   2 ;"[2]: SOUNDS"
   2 ;"[1]: UDG";
   2 ;"STOP TAPE NOW":
   2 000000000000SCORE 000000*BONUS  0000*LIVES 0 GAME  OVER  **********  HI-SCORE   0000000  YOUR SCORE    0000000  PRESENTSAN ARCADE CREATOR PRODUCTION:
   2 0,1 OR FIRE TO FILL/ERASE
   2 ##~+w++#4~#5 
   2  PROGRAMMABLE  SOUND  GENERATOR 
   2  FREQUENCY ERROR 
   2  CREATOR .
   2   WHITE   
   2    BEEP   
   2     FREQUENCY    
   2     DESIGNER    
   2                                
   1 {}`DdfljfDW`DdjlDU}`DdfljhDu
   1 {}`DdflbhDu
   1 {}`DdflbfDu
   1 {`DljfhfDu
   1 {`DlhrfjDu
   1 {`Dlff`hDu
   1 {`Dhjhh`Du
   1 {`DdfndrDu
   1 {`DdfndpDu
   1 {`DdfdrlDu
   1 bE_`DdfjjdDX
   1 `````bPPPPPPPP
   1 ``````````````````````````````````````a
   1 ```````00000ppp0````````````````````````0000pp00```````````````````````0p0p0pp00```````````````````````p0p000pp```````````````````````p0p0000pp```````````````````````0p000p0p0```````````````````````p000p000p```````````````b```````` 0p0p000p````````````````b``````````` 0p0 ```````bbb``b``b```````````` 0 ` `````bbbbb```bb````````````` 0p0 ```````````b`b`````````````` ` ` `````````b`bb```````````````````````````b````````````````````````````````````````````````````````````````````
   1 ````0`000```N
   1 ````0000pp```
   1 `DdflrfDY`DlhDu
   1 `DdfljpDY`DpDu
   1 `DdflbnDY`DdjdDu
   1 [`DhbrphDW
   1 Z;"ENTER YOUR NAME"
   1 Z;"ENTER GAME NAME":
   1 Z;"ENTER "+("FIRST"
   1 Z;"END OF SCREEN ";J
   1 Z;"(HIT ANY KEY)"
   1 Z;" RIGHT "
   1 Z;" LEFT "
   1 Z,Z;"SCREEN ";J;":  ANY KEY TO CONTINUE":
   1 Z)+("SECOND"
   1 Y+Y,Z;"FACING ";
   1 XXXXXXXXXXXXXXXXXXXXXXu
   1 X-Y;"OF GAME NAME"''" [1]: ONE LINE OF 16 LETTERS"'" [2]: TWO LINES OF 8 LETTERS"
   1 X,Z;"THE VALUE OF '";B$;"' DECREASES"'"WHILST PLAYING. DO YOU WISH TO"'"CHANGE THE WORD '";B$;"'?"'"
   1 X,Z;"THE FOLLOWING SPRITES ARE"'"AVAILABLE FOR USE ON THIS SCREEN"
   1 X,Z;"SCREENS IN MEMORY= ";
   1 X,Z;"PLEASE VERIFY THAT "';G$;" HAS ";TS;" SCREENS"'"
   1 X,Z;"ENTER THE NUMBER OF SMALL 
   1 X,Z;"ENTER THE NUMBER OF PIECES"'"OF"+(" SMALL"
   1 X,Z;"ENTER THE NUMBER OF 
   1 X,Z;"ENTER SCORE FOR SCREEN ";J;" ONLY."'"(NOT RUNNING TOTAL)"'"
   1 X,Z;"ENTER NUMBER OF LIVES EACH GAME"'"
   1 X,Z;"ENTER NEW NAME. (1 TO 6 LETTERS)":
   1 X,Z;"ENTER BORDER COLOUR FOR"'"SCREEN ";J;'"
   1 X,Z;"ENTER BACKGROUND COLOUR FOR"'"SCREEN ";J;'"
   1 X,Z;"DO YOU WANT TO USE ANY SOUNDS"',"(Y/N)"
   1 X,Z;"DO YOU WANT TO FIRE 
   1 X,Z;"DO YOU WANT THE NAME FOR EACH"'"SCREEN PRINTED AT THE TOP"'"DURING PLAY?"''"
   1 X,Z;"DO YOU WANT PLAYER TO LOSE A"'"LIFE WHEN '";B$;"' RUNS OUT?"'"
   1 X,Z;"DO YOU WANT ALL BLANK SCREENS"'"DURING THIS GAME?"'"
   1 X,Z;"CHOOSE THE STARTING VALUE"'"OF '";B$;"'"'"
   1 X,X-Y;"TITLE SCREEN LAYOUT";
   1 X+Y,Z;"WHEN ABOUT TO START A SCREEN":
   1 X+Y,Z;"ENTER THE NUMBER OF SCREENS"'"IN '";G$;"'":
   1 W{gNY`Dbh`D
   1 W`DdlDY`DbfdDu
   1 W`DdlDXQ`DlhE
   1 W`DdjDY`DbrDu
   1 W,Z;"*DANGER*  NEARLY OUT OF MEMORY","    SEE HANDBOOK FOR DETAILS",:
   1 T;("MISSILE"
   1 T;("EXPLOSION"
   1 T;"TREASURE"+("(SMALL)"
   1 T;"ALIENS"'
   1 T2:S1     
   1 T/Y;"ANY KEY TO CONTINUE":
   1 T,T;"PLAYER"'
   1 S_`DhbrphDX
   1 SCREEN TOO LONG & COMPLEX       
   1 S$(T)=K$(F):
   1 S$(T)=A$(F):
   1 S$(F)=A$(F):
   1 R:ROTATE    M:MIRROR    I:INVERT
   1 R: ROTATE  M: MIRROR  I:  INVERT
   1 QUIT AND SHORTEN *DO NOT LIST*  
   1 PPP`b```````````````````````b
   1 PPPPPP````
   1 P:PUT IN FILE    G:GET FROM FILE
   1 N````bPPPPPPPPP
   1 N`````````000pp(```N
   1 NOT ENOUGH ROOM FOR SCREEN      
   1 N=Y)+" LINE OF NAME":
   1 MEMORY FREE [
   1 M)+("KILLER(SMALL)"
   1 L:LIST P:PUT G:GET D:DEL Q:QUIT 
   1 GTM       
   1 GNOME     
   1 GAME      
   1 FM=TB+TS*13
   1 F:SPRITE FILES & ANIMATE SPRITES
   1 ENTER [Y] TO CLEAR SCREEN       
   1 ENTER SCREEN NAME  (MAX 20 LONG)
   1 ENTER CELL PAPER COLOUR (0-7)   
   1 ENTER CELL INK COLOUR (0-7)     
   1 ENTER CELL BRIGHT (0 OR 1)      
   1 ENTER BORDER COLOUR (0-7)       
   1 ENTER BACKGROUND PAPER (0-3)    
   1 DNND@@@@@@P
   1 DES       
   1 DELETE SOME UDGS *DO NOT LIST*  
   1 CT+Y+Y,N/ML:
   1 CREATE_2:2$
   1 CREATE_2:1
   1 CREATE_1:1
   1 CM=CM+ML*BM
   1 C         
   1 BLANK SCREEN ONLY READY TO STORE
   1 B$(F)=S$(F):
   1 B         
   1 A         
   1 ;T$;S$;B$:
   1 ;T$;R$;B$:
   1 ;,,,,,,,,,,,,,,,,,,,,,,:
   1 ;"[8]: KEYBOARD/JOYSTICK"
   1 ;"[7]: VERIFY TAPE DATA";
   1 ;"[6]: LOAD FROM TAPE"
   1 ;"[5]: SAVE TO TAPE";
   1 ;"[4]: SCREEN DESIGNER"
   1 ;"[3]: SPRITE DESIGNER";
   1 ;"[3]: SINCLAIR"
   1 ;"[3]: MODERN"
   1 ;"[2]: SOUND GENERATOR"
   1 ;"[2]: KEMPSTON";
   1 ;"[2]: CLASSICAL"'
   1 ;"[1]: UDG DESIGNER";
   1 ;"[1]: KEYBOARD";
   1 ;"[1]: DITTY"'
   1 ;"TITLE SCREEN TUNES"''
   1 ;"SAVE WHICH TYPE OF DATA"
   1 ;"LOAD WHICH TYPE OF DATA"
   1 ;"KEYBOARD OR JOYSTICK"
   1 ;"ENTER PLAYER MODE"''"      [0]: CHASE 'N SHOOT"'"      [1]: PLATFORM"
   1 ;"DO YOU WANT TO LOAD A"'"DIFFERENT DATA SET"'"
   1 ;"DO YOU WANT A LOADING SCREEN"'"DISPLAYED WHILST THE GAME CODE"'"IS BEING LOADED?"''"(Y/N)"
   1 ;" HAVE YOU PREPARED A GAME TAPE? "
   1 ;"     SAVING COMPLETE SET      "
   1 ;"     LOADING COMPLETE SET     "
   1 ;"      SAVING SPRITE DATA      "
   1 ;"      SAVING SOUND DATA       "
   1 ;"      LOADING SPRITE DATA     "
   1 ;"      LOADING SOUND DATA      "
   1 ;"       SAVING UDG DATA        "
   1 ;"       LOADING UDG DATA       "
   1 ;"        VERIFYING CODE        ":
   1 33333333333333
   1 333333333332
   1 ,Z;"CHOOSE SHAPE FOR YOUR PLAYER","FACING ";
   1 ,Z;"CHOOSE SHAPE FOR MISSILE"
   1 ,Z;"CHOOSE SHAPE FOR EXPLOSION":
   1 ,Z;"CHOOSE SHAPE FOR BOMB"
   1 ,Z;"CHOOSE DATA FOR TREASURE
   1 ,Z;"CHOOSE DATA FOR KILLER
   1 ,Z;"CHOOSE DATA FOR ALIEN
   1 );" ";G$;" "
   1 (100-2000)":
   1 (10 TO 9990)"
   1 (0 TO 7)":
   1 (0 TO 3)":
   1 '''"1: LOAD SCREEN NOW."''"2: THEN REPLACE MASTER TAPE"'"READY TO SAVE."''"3: PRESS ANY KEY TO SAVE"'"SCREEN & GAME CODE":
   1 '"INSERT BLANK TAPE IN RECORDER":
   1 "WHEN VIEWING HI-SCORE":
   1 "WHEN TREASURE COLLECTED":
   1 "WHEN PLAYER LOSES A LIFE":
   1 "WHEN MISSILE FIRED":
   1 "TAPE NAME ";N$:
   1 "REWIND TAPE TO START OF"'"GAME CODE, FOR VERIFICATION":
   1 "OFF","ON ","NO ","YES","VANISH ","EXPLODE","OFF","ON ","BOUNCE","VANISH"
   1 "NOW SAVE SCREEN & SPRITE DATA"'"FROM TAPE 2."''"DO NOT REWIND TAPE!"'''
   1 "GAME 'TAPE' NAME? ";G$
   1 "CHOOSE ";N:
   1 "6",Z;C$;C$'"SOUND WHEN ALIEN IS KILLED"''
   1 "6",Z;" ENTER SOUND LIBRARY NUMBER"," (0=NO SOUND FOR THIS EVENT)",
   1 "5";"MEMORY LEFT= ";S;" BYTES";
   1 "128"*BL+Y*BK+EX
   1 "12",X;N;" BYTES LONG"
   1 "'"CELLS YOU WANT"'"
   1 "'"AT THE 
   1  YOU"'"WANT TO USE"'"
   1  YOU WANT"'"
   1  UDG   abcdefghijklmnopqrstu
   1  NUTTY    GNOME SPELLSNIGEL HICKEN
   1  FILE                       
   1   0,1 OR FIRE,  TO FILL/ERASE   
   1    0,1 OR FIRE TO FILL/ERASE    
   1     CHECKING CURRENT SCREEN     
   1      SPRITE     
   1         GAP OR UDG ERROR        
   1                               
   1